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NPC Generator

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Advanced [show]


Alex Kent, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large brown tufts of hair around his ears. His eyes, though not visible through his cowl, are hazel.

Personality: He snorts whenever he laughs or is feeling confident. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Stylist

Voice: Low and grunting

Attributes [hide]

Alex Kent, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)9 (-1) 14 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Miles Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is short and red. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Brewer first and foremost. He believes firmly that knowledge should be universal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered east to less war torn lands. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Miles Chatham, Male Human Fighter 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Deception +5, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. Rhodochrosite (6 gp). Hematite (6 gp). Malachite (6 gp). Moss agate (6 gp).


Social Check DCs


Manfred Ainsley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. He has a long brown beard with little hanging trinkets. His blue eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To protect his home; and to pay off his debts

Ideals: Fighting, Entrepeneur. Bonds: Immigrant, Guardian, Rich, Debt. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Ainsley, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Amethyst (60 gp). Banded agate (14 gp). Red-brown spinel (60 gp). 1 Minor magic item.


Social Check DCs


Ralf Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can't help but pocket interesting objects he comes across

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He wants revenge against drow; and seeks redemption

Ideals: Athletic, Optimist. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Ralf Tattersall, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Dean Read, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, blue, dusty cloak. He wears his hair in dreadlocks. This hazel eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Criminal record, Job. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Dean Read, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)17 (+3) 15 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2300 sp. Large well-done wool tapestry (600 gp). 1 Small steel mirror. 1 Average lock.


Social Check DCs

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