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NPC Generator

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Advanced [show]


Godfrey Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His red hair is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He likes to make people angry or surprised. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Godfrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Godfrey. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Justice, Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Godfrey Huxley, Male Human Fighter 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 11 (+0)13 (+1) 17 (+3)9 (-1)
Skills Arcana +4, Deception +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. Violet garnet (1600 gp).


Social Check DCs


Roger Allerton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light brown in addition to tight pants. His auburn hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Roger was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: Wants a kiss.

Flaws: Selfish. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Roger Allerton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 5 (-3)14 (+2)
Skills Animal Handling -1, Persuasion +4
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Red-brown spinel (110 gp). Jet (110 gp).


Social Check DCs


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Disease, Depressed, Insomniac. Bonds: Military, Religious. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Gerald Graham, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)6 (-2) 9 (-1)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Patrick Carlisle, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He has a small bristly mustache and wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is an amazing painter.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Patrick took refuge in the large cave and found the beat up scythe and armor he uses now. He has never given up on his writing dream.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Passionate, Gifted, Artistic. Bonds: Nature, Job. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Patrick Carlisle, Male Human Fighter 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Law, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. With a patchy black beard and wild black hair. His green eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: Ernest was born with his mother's beautiful face. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Attractive, Family. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Ernest Law, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs

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