Patrick Marley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are blue.
Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Gifted. Bonds: Rich, Slave. Occupation: Interpreter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 12000 cp.
Gomory Lancaster, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He carries with him a set of whips on his belt, each one with a opal on the hilt. He has a very tight haircut. His eyes are gray.
Personality: Calm and collected, he is a well trained Marshal. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gomory was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He now owns his own business.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Job, Military. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 6 (-2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Chrysoberyl (80 gp). Azurite (8 gp). Bloodstone (20 gp). 1 Simple lock.
Richard Dayton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his ceremonial dagger always slung over his shoulder. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears a feathered hat to cover his moderate length chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He feeds upon the attention of others.
History: Richard lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hasn't been sleeping well lately.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Joker. Flaws: Insomniac, PTSD. Bonds: Attractive, Family. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1100 sp.
Lance Stanley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean black cloak covering his clean studded leather. His auburn hair is cut short. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a font of random trivia from the lore and stories he has discovered
History: The child of western immigrants he idolized his father. Lance was born on a far western island where he grew up under the tutelage of his father, an expert Bricklayer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Bricklayer
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 18000 sp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Chain shirt. 1 Chain shirt.
Thomas Addington, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is long and unkept. His eyes are violet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a minor phobia of water and hates getting wet.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Fearful. Bonds: Adventurer, Guardian, Slave. Occupation: Actor
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
