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NPC Generator

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Advanced [show]


Patrick Cason, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. He wears a deerstalker hat to hide his balding. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Regain custody of his daughter.

Ideals: Gifted. Flaws: Secretive, Disease. Bonds: Attractive, Family. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Cason, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)12 (+1) 8 (-1)11 (+0)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Alex Ashton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His long silver hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of northern immigrants he idolized his mother. When Alex reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Flaws: Hedonist. Bonds: Attractive, Adventurer, Immigrant, Military. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Alex Ashton, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 16 (+3)14 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. 1 Crowbar.


Social Check DCs


Godfrey Blythe, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a tan and brown robe with the hood down. He sports a long blonde beard, and similarly colored long hair. His thin eyebrows rest above his beady green eyes.

Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He is obsessed with his god.

History: He was always a brilliant, if unscrupulous mind. He helped his father out around the business and became quite the natural. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Religious. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Godfrey Blythe, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gunter Clare, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He has a large green mantle and cape that has been intricately interwoven into his black robe. He keeps his white hair in a flapper bob. His eyes are brown and beady.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a great chef.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Clare, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 10 (+0)5 (-3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Thomas Payton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He has a slight overbite and is overall scrawny. His brown hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Thomas hails from a village terrorized by illithids. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Flaws: Ugly, Impulsive, PTSD. Bonds: Poor, Enemies. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Thomas Payton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)9 (-1) 12 (+1)14 (+2)
Skills Religion +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1400 sp.


Social Check DCs

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