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NPC Generator

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Advanced [show]


Trym Everly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears grey cloth garments or leather armor. He has no hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Adventurer, Mentor. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Trym Everly, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 10 pp. Deep green spinel (110 gp). 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Roger Crawford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely yellow suit with green socks and a vest with buckled shoes. His blonde hair is styled in orderly dreadlocks. He has several tiny aquamarine earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is an amazing painter.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Philantrophist, Gifted, Optimist. Bonds: Rich, Attractive. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Roger Crawford, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 7 (-2)13 (+1)
Skills Religion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Simon Shelly, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he has a large violet mantle and cape that has been intricately interwoven into his red robe. His blonde hair is still thick. He has several tiny aquamarine earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was always a brilliant, if unscrupulous mind. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and money/treasure

Ideals: Logical. Flaws: Insane. Bonds: Rich, Adventurer, Family. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Simon Shelly, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Religion +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Bertram Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a yellow vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has wavy chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is harsh and unforgiving.

History: Born in the east his family was never financially stable. Like his mother and his brother before him, after school he went straight into learning to become a Architect. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Bertram Anderton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 16 (+3)13 (+1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alex Churchill, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His red hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east to a Bookbinder, Alex learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He struck the Bookbinder job and began his own company from there.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Insane, Depressed. Bonds: Adventurer, Job. Occupation: Bookbinder

Voice: Mumbles to self between sentences

Attributes [hide]

Alex Churchill, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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