Rolf Stafford, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses well, typically a more casual-formal manner. He sports a long silver beard, and similarly colored long hair. His eyes are gray and he is always smoking a pipe.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist, Gifted. Bonds: Attractive, Nature. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Tim Yardley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears white painted combat armor at almost all times. His hair, while still mostly chestnut, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Tim was raised in a hard working conservative environment. He worked as a nervous Mercenary and found it very stressful. He has drifted from career to career and currently works as a Mercenary.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Fearful. Bonds: Poor, Job. Occupation: Mercenary
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Azurite (7 gp). Star rose quartz (30 gp). Amethyst (40 gp).
Kody Churchill, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long chestnut hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: He is unsatisfied with his job; and he uses money and sex appeal to get what he needs
Ideals: Entrepeneur. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Brewer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: Brown-green garnet (100 gp). Tiger eye turquoise (9 gp). Bloodstone (70 gp). 2 Tanglefoot bags. 8 Acid flasks.
Trym Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His hair is long and silver with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trym was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. Recently the stress of being a Masseuse has made it difficult for him to sleep.
Motivation: He has passion for adventuring and risk; and expand his business
Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Heward Darlington, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. His brown hair is heavily combed to the left. His eyes are a pleasant hazel.
Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a mountains tribe. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
