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NPC Generator

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Advanced [show]


Bertram Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears rags and sports a simple walking cane. His tied-back hair is white. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father

Ideals: Gifted, Fighting. Flaws: Antagonistic, Disease. Bonds: Poor, Family. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Bertram Blyth, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Everburning torch. 3 Thunderstones.


Social Check DCs


Solomon Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of death on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears a top hat to cover his moderate length auburn hair. His eyes are a pleasant hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Healer in town.

History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.

Motivation: To protect his home; and to be a jeweler again

Ideals: Persistence. Flaws: PTSD. Bonds: Job, Mentor, Guardian. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Solomon Deighton, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 15 (+2)11 (+0)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp.


Social Check DCs


Trym Hale, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean blue cloak covering his clean studded leather. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal music training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Unemployed and was forced into it by his family.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Family. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

Trym Hale, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Jet (150 gp). Lapis lazuli (7 gp). Rhodochrosite (7 gp).


Social Check DCs


Everard Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His hair is always cut to a buzz. He has gray eyes and a blue hat with a brown feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his brother before him, after school he went straight into learning to become a Navigator. He inherited the family business which he has now maintained for 8 years.

Motivation: To find somewhere to settle down.

Flaws: Mundane, Ugly. Bonds: Immigrant, Religious, Job. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Everard Marlowe, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)18 (+4) 12 (+1)12 (+1)
Skills Nature +6, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Darkwood Shield. 1 Darkwood Buckler.


Social Check DCs


Randal Ansley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: Retire the richest man in the east; and wants a kiss

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Randal Ansley, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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