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Advanced [show]


Norman Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a tan and brown handkerchief worn on his right side. He wears a colorful flower in his brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and to protect his home

Flaws: Insane, Shy, Disease. Bonds: Attractive, Guardian, Rich. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Norman Digby, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Ignan, Giant, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gilbert Royston, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket, and he perpetually has his monstrous two handed axe ready. His hair is chestnut and curly. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Gifted. Bonds: Attractive, Religious, Slave, Rich. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Gilbert Royston, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Aquamarine (900 gp). Tiger eye turquoise (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Peter Paxton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is golden and curly. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Attractive, Adventurer. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Paxton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)6 (-2) 11 (+0)5 (-3)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Dustin Marlee, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right hand appears badly burned and disfigured. His black hair is cut short. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He feeds upon the attention of others.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dustin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins; and revenge

Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Dustin Marlee, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)8 (-1) 18 (+4)11 (+0)
Skills Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Moonstone (80 gp). Rhodochrosite (15 gp). 6 Acid flasks.


Social Check DCs


Trym Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of the sun god on his torso. His skin is fair and his fingers are delicate and long. His chestnut hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trym was born with his mother's beautiful face. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Trym began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A deep hatred of giants.

Ideals: Entrepeneur. Flaws: Terse. Bonds: Attractive, Enemies. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Trym Barney, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Auran, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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