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Advanced [show]


Diggory Barton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear flannel. He keeps his long brown hair kept up in a rat tail. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Diggory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a criminal king-pin and mafia family His father was very strict, and drilled into him lessons on being the perfect gentleman. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Athletic, Impeccable. Bonds: Military, Criminal record, Slave. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Diggory Barton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Chalcedony (20 gp). Freshwater pearl (6 gp).


Social Check DCs


Trym Deighton, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. His golden hair is heavily combed to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He has worked as a Baker like his father before him.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and he feels kind of lost in life

Flaws: Addict, Depressed. Bonds: Attractive, Job, Military. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Trym Deighton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 6 (-2)12 (+1) 12 (+1)7 (-2)
Skills Acrobatics +1, Persuasion +0
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Sapphire pendant on gold chain (500 gp). 4 Antitoxin. 1 Smokesticks. 4 Holy water.


Social Check DCs


Balimaar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has a large brown mantle and cape that has been intricately interwoven into his blue robe. His silver hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Mentor, Enemies. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Balimaar Birkenhead, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)11 (+0) 11 (+0)16 (+3)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 70 pp.


Social Check DCs


Adam Hackney, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. His long white hair reaches down to his waist. His green eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Seamstress, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Ugly, Shy, Insane, Impulsive. Bonds: Family. Occupation: Unemployed

Voice: Smoker's lung

Attributes [hide]

Adam Hackney, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)18 (+4) 8 (-1)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Druidic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gerard Abram, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He keeps his long brown hair kept up in a rat tail. His eyes are a pleasant amber.

Personality: Abrasive and pushy, he has a hard time making friends. Flattery will make him almost putty in your hands.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and sabotage a competitor

Flaws: Antagonistic, Selfish. Bonds: Poor, Attractive. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Abram, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)17 (+3) 8 (-1)12 (+1)
Skills Arcana +6, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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