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NPC Generator

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Advanced [show]


Bertram Shelby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His red hair is braided into rings. His eyes are hazel and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Flattery will make him almost putty in your hands.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Optimist. Flaws: Ugly, Selfish, Disease, Insomniac. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Bertram Shelby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Deep blue spinel (300 gp). Silver pearl (50 gp).


Social Check DCs


Jocelyn Halsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting pastel shirt and pants. His black hair is heavily combed to the right. His hazel eyes peer out from beneath his deerstalker pastel hat.

Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A powerful slaver made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has worked as a Shipwright like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new shipwright responsibilities is difficult

Ideals: Gifted. Bonds: Immigrant, Attractive, Mentor, Job. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Jocelyn Halsey, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 17 (+3)15 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Godfrey Deighton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his morningstar always slung over his shoulder. His tied-back hair is white. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Sage job and began his own company from there.

Motivation: Wishes to resurrect an old love.

Flaws: Depressed. Bonds: Job, Military, Rich, In love. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Godfrey Deighton, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs


Chad Wheatley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His red hair is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with a spirit at a very young age, Chad has worked very hard to control his curse. After a long history of fighting, Chad and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Passionate. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Chad Wheatley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)7 (-2) 10 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3200 sp. Deep green spinel (140 gp). Silver pearl (140 gp). Amber (140 gp). 1 Smokesticks. 1 Tanglefoot bags.


Social Check DCs


Ernest Allerton, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man wears baggy tan pantaloons and a black scarf. His hair is blonde and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of illithids once and for all.

History: Ernest was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: PTSD. Bonds: Enemies, Family, Criminal record. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Ernest Allerton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)13 (+1) 15 (+2)17 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 4 Thunderstones. 4 Alchemist’s fire. 1 Smokesticks. 2 Acid flasks.


Social Check DCs

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