Clerebold Hampton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears brown leather gloves, a brown jacket, and tight pants, he is not a threatening figure. He keeps his silver hair in a flapper bob. His skin is flawless and his blue eyes scan people very quickly.
Personality: He never swears and excessively uses polite adverbs when speaking. He can't help but pocket interesting objects he comes across
History: Clerebold was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Bonds: Attractive, Criminal record, Job, In love. Occupation: Shoemaker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 4000 cp. Tourmaline (100 gp). Sard (30 gp). Blue star sapphire (600 gp). 1 Masterwork Common Ranged Weapon.
Solomon Benson, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has a small bristly mustache and wavy golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Doctor. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Solomon studied abroad. He moved out west to avoid the crime he committed. He has drifted from career to career and currently works as a Doctor.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Criminal record. Occupation: Doctor
Voice: French accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 3100 sp. 1 Half-Plate. 1 Half-Plate.
Gerald Wentworth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tan trousers with blue and red striped suspenders. He wears various colorful collared shirts. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is a bit of a xeno-phobe, disliking non-Humans.
History: The child of a Seamstress, who enjoyed hunting, Gerald was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He's since become an addict/alcoholic.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Addict, Racist. Bonds: Nature, Criminal record. Occupation: Shipwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 500 sp.
Don Rutherford, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with violet colored cloaks and clothing. His blonde hair is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Don's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Animal Trainer
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Theodoric Hallewell, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep green leather and dull white iron scale mail, and sports empty pouches on his belt. He wears his brown hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is overprotective of those who hire his services. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Theodoric was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Justice. Bonds: Attractive, Guardian, Criminal record, Job. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: Amethyst (150 gp). Sard (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
