Norman Anderton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. He has a very tight haircut. His amber eyes peer out from beneath his broad brown hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: 200 gp.
Thomas Norton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean green cloak covering his clean studded leather. He has wavy silver hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can't help but pocket interesting objects he comes across
History: He was born in the north, but his parents moved at a very young age to the west. He moved from fad to fad and when he turned 15 he discovered music. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Seeks redemption; and retire the richest man in the north
Ideals: Artistic, Entrepeneur. Flaws: Selfish. Bonds: Immigrant, Criminal record. Occupation: Shipwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 100 gp.
Bernard Dumph, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. His brown hair is smooth and relatively long. His violet unseeing eyes seem to look past you.
Personality: Bernard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the east. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Disease, Fearful. Bonds: Immigrant, Adventurer. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp. 1 Half-Plate.
Henry Shirley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears rags and sports a simple walking cane. He has styled his white hair well, parting it to the left. His eyes are likewise blue.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He has drifted from career to career and currently works as a Engraver.
Motivation: To reunite with his absent mother; and he is a bit of a kleptomaniac
Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Criminal record, Job, Family. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Theobald Law, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing white shirts, loose pants, and blazers most of the time. He has styled his blonde hair well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the east. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Insane, Secretive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Farmer
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Fire opal pendant on a fine gold chain (700 gp). Old masterpiece painting (700 gp). Jeweled anklet (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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