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NPC Generator

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Advanced [show]


William Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a fancy blue suit. Beneath his clothing is a huge mess of scar tissue. His blonde hair is knotted and matted. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Optimist. Bonds: Attractive, Slave, Adventurer, Religious, Mentor. Occupation: Spy

Voice: Raspy

Attributes [hide]

William Kimberly, Male Human Fighter 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 10 (+0)10 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp. Onyx (60 gp). Blue quartz (4 gp). 1 Minor magic item.


Social Check DCs


Randal Ridley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His hair is short and red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Randal was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Flaws: Ugly, Insane, Secretive, Disease. Bonds: Poor, Military. Occupation: Butcher

Voice: Shortens vowels

Attributes [hide]

Randal Ridley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Arnold Staurheim, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries sais. His white hair is singed and shortened. He is baby faced.

Personality: He will rave to anyone who will listen. He also hits on women, regardless of circumstances.

History: Arnold was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Cartwright.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Has a crush, Family. Occupation: Fisher

Voice: Sensual and smooth

Attributes [hide]

Arnold Staurheim, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)11 (+0) 15 (+2)11 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Heward Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Blacksmith. He carries a battered scythe and tarnished greatsword as well. He has done his best to style his black hair to look like a famous performer. His eyes are violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Gifted from a young age, Heward studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Blacksmith.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Fighting, Artistic, Gifted. Bonds: Nature, Job, Adventurer. Occupation: Blacksmith

Voice: Speaks with back of mouth

Attributes [hide]

Heward Willoughby, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp.


Social Check DCs


Roland Law, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has the majority of his body covered in plate. His hair is brown and curly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Opinionated. Bonds: Rich, Religious, Enemies. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Roland Law, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 9 (-1)16 (+3)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Terran, Celestial, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2 Holy water. 4 Tanglefoot bags. 5 Acid flasks.


Social Check DCs

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