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Advanced [show]


Chad Brandon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His violet eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a doctor and was forced into it by his family

Ideals: Fighting, Gifted. Flaws: Shy, Disease. Bonds: Family. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Chad Brandon, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)15 (+2) 13 (+1)17 (+3)
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Henry Yorke, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Dyer does. He has no hair. His violet eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Expand his business; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Henry Yorke, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: Eye agate (16 gp). Carnelian (60 gp). Chalcedony (60 gp). 1 Minor magic item.


Social Check DCs


Shane Hadley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears just a tan suit. He is tall, broad shouldered and powerfully built. His red hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Shipwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and to unite with his sister

Flaws: Ugly, Insane, Antagonistic. Bonds: Military, Family. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Shane Hadley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)15 (+2) 11 (+0)8 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Don Emsworth, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He has a blonde handlebar mustache and slicked back blonde hair. His thin eyebrows rest above his beady brown eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Criminal record, Family. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Don Emsworth, Male Human Fighter 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a cross on it. He has a blonde handlebar mustache and slicked back blonde hair. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a necromancer, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Mentor. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Guy Hornsby, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 9
Languages Common, Giant, Halfling, Infernal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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