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NPC Generator

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Advanced [show]


Robert Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered hand crossbow and tarnished quarterstaff as well. His auburn hair is thinning but still full. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Robert was born on a far northern desert where he grew up under the tutelage of his mother, an expert Brewer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Immigrant. Occupation: Brewer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Robert Westbrook, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1800 sp.


Social Check DCs


Anselm Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in black turtlenecks beneath a grey coat with tan slacks. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He is a very good compulsive liar and kleptomaniac.

History: Anselm was born in the east. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Anselm Wordsworth, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Dustin Deighton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born in the west. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk.

Ideals: Justice. Bonds: Attractive, Enemies, Immigrant, Adventurer. Occupation: Cook

Voice: American accent

Attributes [hide]

Dustin Deighton, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 16000 sp. White pearl (100 gp). Brown-green garnet (100 gp). Hematite (16 gp). 1 Minor magic item.


Social Check DCs


Aldous Home, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears black painted combat armor at almost all times. His blonde hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Brewer soon after.

Motivation: To be a Sage again; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Bonds: Job, Criminal record, Religious, Mentor. Occupation: Brewer

Voice: Russian accent

Attributes [hide]

Aldous Home, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)7 (-2) 9 (-1)17 (+3)
Skills History +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 sp. Amethyst (90 gp). Coral (90 gp).


Social Check DCs


Robert Hampton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a black coat. His auburn hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Joker, Professionalism, Impeccable. Bonds: Poor, Immigrant. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Robert Hampton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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