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Advanced [show]


Kyle Stratford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair, when down, is lengthy. He has a dull look in his blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of northern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Ideals: Fighting, Athletic. Bonds: Adventurer, Job, Immigrant. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Stratford, Male Human Fighter 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 13 (+1)18 (+4)
Skills Insight +4, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Tourmaline (90 gp). Azurite (8 gp).


Social Check DCs


Alexandre Quinton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of maces on his belt, each one with a topaz on the hilt. He keeps his long blonde hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He has always had a great fascination with Human culture. He also is a firm believer in the manly ideal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alexandre took refuge in the ruined castle and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting. Flaws: Racist, Impulsive, Mundane. Bonds: Nature. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alexandre Quinton, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Dayton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt and is in decent physical shape. His silver hair is drawn into a tight pony tail with a rose scrunchie. He wears a mask on his face.

Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Adventurer, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants a kiss; and he has a crush on the local adventurer

Ideals: Extrovert, Gifted. Flaws: Mundane. Bonds: Nature, Has a crush. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Geoffrey Dayton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hugh Camden, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Hugh was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hugh's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Hugh Camden, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anselm Reed, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow broad hat and yellow clothes. He has shaved his head bald. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his brother's freedom.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his relatives are trying to arrange a marriage

Ideals: Athletic. Bonds: Attractive, Job, Nature, Family, Debt. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Anselm Reed, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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