Godfrey Weston, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Carpenter. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.
History: He was born blind and as such lacked many opportunities for work. Godfrey was born on a far western forest where he grew up under the tutelage of his father, an expert Carpenter. He left for the west, certain he would find work there.
Motivation: Someone believes him a fraud; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Military, Immigrant, Enemies. Occupation: Carpenter
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 4000 sp.
Godfrey Denholm, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. His brown hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Godfrey studied abroad. Over the years he perfected his riding and shooting skills. He left for the west, certain he would find work there.
Motivation: He is a bit of a kleptomaniac.
Ideals: Philantrophist, Gifted. Bonds: Immigrant, Attractive, Nature. Occupation: Laborer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Lance Asheton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. He has moderate length golden hair. He has gray eyes and a white hat with a green feather.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in ceremonial dagger use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many dire rats want him driven away
Ideals: Gifted, Fighting. Bonds: Enemies, Slave. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Carnelian (60 gp). Freshwater pearl (15 gp). Tourmaline (150 gp). 1 Masterwork Artisan’s tools.
Robert Davenport, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears very tight pants and wife beaters, though occasionally he sports a white coat. His clothes are grease stained in places. His hair, while still mostly silver, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Fighting. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 60 pp. 1 Minor magic item.
Trym Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has moderate length black hair. His amber eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.
History: Trym was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Brewer. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Expand his business; and his relatives are trying to arrange a marriage
Flaws: Impulsive, Secretive. Bonds: Job, Family. Occupation: Brewer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp.
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