Hubert Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. He keeps his long blonde hair kept up in a rat tail. His eyes are a pleasant hazel.
Personality: He will rave to anyone who will listen. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Hubert was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better trade route.
Motivation: He has passion for adventuring and risk.
Ideals: Artistic, Persistence. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Theobald Ansley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a white top hat and white clothes. His moppish golden hair is in a traditional bowl cut. He has gleaming, smiling amber eyes.
Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.
History: Sold as a small child to a necromancer, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his absent father
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Mentor, Criminal record, Family. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Wymar Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He has a moderate pudge and is not very fit. His black hair is smooth and relatively long. His hazel eyes peer out from beneath his deerstalker grey hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments
History: When he was but 4 years old his parents immigrated from the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Bonds: Job, Immigrant, Criminal record. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Auran, Dwarven, Druidic
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 10 pp.
Roger Breeden, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light blue in addition to tight pants. His black hair is thinning but still full. He has several tiny emerald earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new roofer responsibilities is difficult
Flaws: Hedonist. Bonds: Rich, Religious, Adventurer, Job. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 600 sp.
Conrad Alston, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. He has green eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Ploughman for hire.
Motivation: He is greedy; and further expansion of business
Flaws: Selfish. Bonds: Rich, Attractive, Job, Military. Occupation: Ploughman
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
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