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Advanced [show]


Cory Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He is bristling with hidden weapons, mostly lances and nunchakus. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is a Jackalwere in disguise. While studying, he fell in love. They married and had a daughter. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and he has decided he is irredeemable

Flaws: Addict. Bonds: Attractive, Criminal record, Rich, Adventurer, In love. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Cory Palomarez, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 10 (+0)17 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Percival Blackwood, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His black hair is thinning but still full. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born into a rich family. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Expand his business; and meet up once more with his childhood friend

Flaws: Fearful. Bonds: Rich, Job, Enemies, Adventurer. Occupation: Unemployed

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Percival Blackwood, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Frederick Copeland, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears yellow leather gloves, a yellow jacket, and tight pants. With a patchy silver beard and wild silver hair. His thin eyebrows rest above his beady brown eyes.

Personality: He dislikes all the random violence that takes place in the west. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and to be a baker again

Ideals: Pacifist, Athletic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Frederick Copeland, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered black stockings. He is physically well-built. He wears his blonde hair up. His eyes are green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Fearful, Disease. Bonds: Adventurer. Occupation: Bookbinder

Voice: Australian accent

Attributes [hide]

John Lindsey, Male Human Fighter 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)15 (+2) 10 (+0)10 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Garrick, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and he desires power and/or immortality

Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Assassin

Voice: German accent

Attributes [hide]

Diggory Garrick, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 8 (-1)16 (+3)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1500 sp. Red garnet (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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