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NPC Generator

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Advanced [show]


Ernest Astley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears baggy black pantaloons and a white scarf. He has a small bristly mustache and wavy blonde hair. His amber eyes peer out from beneath his small black hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Navigator, who enjoyed hunting, Ernest was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Ideals: Athletic, Justice. Flaws: Mundane. Bonds: Nature, Criminal record. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Ernest Astley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp.


Social Check DCs


Justin Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east, but his parents moved at a very young age to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He struck the Barrister job and began his own company from there.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Flaws: Ugly, Terse, Depressed. Bonds: Immigrant, Job. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Justin Bentham, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


John Kenley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear white clothing when he does not wear armor. His auburn hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He plays an instrument quite well.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Cook.

Motivation: Wants his loneliness to end; and he is greedy

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Job, Has a crush. Occupation: Cook

Voice: Forgets to breathe while speaking

Attributes [hide]

John Kenley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 11 (+0)7 (-2)
Skills Performance +0, Stealth +3
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp. 1 Half-Plate. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Thomas Marston, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered bow and tarnished axe as well. His brown hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Artistic, Gifted. Flaws: Ugly, Shy. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Thomas Marston, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ernest Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with tan stripes complete with hood, and carries whips. His hair is black and curly. His amber eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Antagonistic, Hedonist. Bonds: Poor. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Ernest Browning, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)9 (-1) 8 (-1)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30 pp. Obsidian (15 gp). Deep blue spinel (500 gp).


Social Check DCs

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