Alexandre Enfield, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears brown leather gloves, a brown jacket, and tight pants. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. He has gleaming, smiling blue eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Alexandre enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Alexandre was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. By chance he met his sister recently and the two have been together since.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Hedonist. Bonds: Family, Nature, Criminal record. Occupation: Performer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1000 sp.
Heward Windsor, Male Human [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He carries with him a set of axes on his belt, each one with a emerald on the hilt. His golden hair is lengthy and is close to two feet long. His violet eyes are passionate and lively.
Personality: He is almost excessively polite to everyone, even when angry. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and meet up once more with his childhood friend
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Body Guard
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 17000 sp.
Gerard Easton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears tattered old clothes. His white hair is cut short. His ears are large.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is harsh and unforgiving.
History: He was raised in a island tribe. His childhood dream was to be a Mortician, but he was a colossal failure. He has drifted from career to career and currently works as a Scribe.
Motivation: Expand his business.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Scribe
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. Star rose quartz (30 gp). 6 Acid flasks.
Randal Kensley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His eyes are a pleasant violet.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and he desires power and/or immortality
Flaws: Disease. Bonds: Adventurer, Nature, Immigrant, Job. Occupation: Miner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Aquan, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Simon Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. With a patchy black beard and wild black hair. His eyes are likewise brown.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a very good compulsive liar and kleptomaniac.
History: He was born to a criminal king-pin and mafia family His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He doesn't get along with people that don't share his tastes; and he has decided he is irredeemable
Ideals: Joker, Impeccable. Flaws: PTSD. Bonds: Criminal record, Adventurer. Occupation: Servant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
