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NPC Generator

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Advanced [show]


Arnold Morton, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. He has golden hair. His eyes are violet.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he feels kind of lost in life

Ideals: Entrepeneur. Flaws: Depressed, Insane, Antagonistic. Bonds: Attractive, Nature. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Arnold Morton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Odo Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black cloak and cross-gartered grey stockings. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Insane, Selfish, Disease. Bonds: Slave. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Odo Chatham, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Ernest Darby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his red hair in a flapper bob. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Mundane. Bonds: Criminal record, Poor. Occupation: Ruler

Voice: Rolls R's

Attributes [hide]

Ernest Darby, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)10 (+0) 12 (+1)7 (-2)
Skills Athletics +1, Deception +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. Red garnet (70 gp). Black opal (600 gp).


Social Check DCs


Ernest Clive, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is singed and shortened. His hazel eyes lackadaisically let the world flow into them.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by giants. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Forgetful. Bonds: Poor, Enemies, Religious. Occupation: Carpenter

Voice: pre-pubescent

Attributes [hide]

Ernest Clive, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Norman Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized topaz on his right hand. His blonde hair is thinning but still full. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a criminal king-pin and mafia family Cursed with lycanthropy at a very young age, Norman has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To prove his worth to the world; and obtaining odd cultural human artifacts is his passion

Flaws: Disease, Impulsive. Bonds: Rich, Adventurer, Criminal record. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Norman Mitchell, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 17 (+3)15 (+2)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1600 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs

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