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Advanced [show]


Hubert Barney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His auburn hair is knotted and matted. His thin eyebrows rest above his beady amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The war was a terrible time for him, and Hubert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. Through the years after Hubert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Hubert's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Depressed. Bonds: Military. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Hubert Barney, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Superior lock. 1 Healer’s kit. 1 Average lock.


Social Check DCs


Kyle Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown tunic with black highlights, and long brown pants that bunch up around his shoes. His white hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a necromancer, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer, Enemies. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kyle Copeland, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Roger Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a red cloak and cross-gartered violet stockings. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised by priests from a young age. His first spouse was a Priest, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well; and doesn't want to be a actor and was forced into it by his family

Flaws: Addict, Shy. Bonds: Family, Religious, Mentor. Occupation: Actor

Voice: Scratchy, weak

Attributes [hide]

Roger Lindsay, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)11 (+0) 11 (+0)5 (-3)
Skills Nature +2, Performance -1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Theodoric Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. His skin is fair and his fingers are delicate and long. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by brigands. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He is terrified, and will act out of fear; and to prove his worth to the world

Flaws: Impulsive, Fearful. Bonds: Enemies, Religious, Mentor. Occupation: Actor

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Willoughby, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)9 (-1) 17 (+3)13 (+1)
Skills Medicine +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3000 cp. 8 Acid flasks. 8 Acid flasks. 1 Holy water.


Social Check DCs


Bertram Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears white trousers with pastel and white striped suspenders. He wears various colorful collared shirts. His brown hair is styled in orderly dreadlocks. His eyes are hazel and he is always smoking a pipe.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Detective. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud; and he wants revenge against goblins

Ideals: Artistic, Entrepeneur. Bonds: Adventurer, Job, Enemies. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Bertram Hadleigh, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Everburning torch. 1 Holy water.


Social Check DCs

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