Gerard Washington, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses in tan turtlenecks beneath a brown coat with yellow slacks. His red hair is greasy and uncared for. His blue eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gerard was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has set out to sabotage the competition.
Motivation: He feels the way he acts is they only way to get by in the world; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Job, Immigrant. Occupation: Gardener
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Drogo Weston, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in blue turtlenecks beneath a grey coat with white slacks. He keeps his red hair in a pixie cut. His eyes are a pleasant violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small desert village. He was taken as a slave by a traveling circus and forced to perform He left for the west, certain he would find work there.
Motivation: To prove his worth to the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Impulsive. Bonds: Immigrant, Nature, Slave. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Drogo Royal, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and likes to wear ponchos typically of a light white in addition to tight pants. His skin is also unnaturally pale. His hair is blonde and curly. His eyes are blue and catlike.
Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in a small mountains village. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Nature, Immigrant, Job. Occupation: Soapmaker
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Simon Brady, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He is bristling with hidden weapons, mostly whips and greataxes. He has moderate length white hair. His violet eyes are passionate and lively.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Opinionated. Bonds: Criminal record, Family, Rich, Adventurer. Occupation: Doctor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 5 (-3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Manfred Wellington, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by drow. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: A rival would like him out of the picture; and meet up once more with his childhood friend
Ideals: Philantrophist. Bonds: Adventurer, Religious, Enemies, Criminal record. Occupation: Sailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 33000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
