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NPC Generator

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Advanced [show]


Tim Southey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears bulky green painted plate armor. He has blonde hair. His eyes are amber and catlike.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is content; and to end his boredom

Flaws: Fearful, Insane, Mundane. Bonds: Attractive, Immigrant. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Tim Southey, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)12 (+1) 17 (+3)12 (+1)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Brown-green garnet (130 gp). 1 Small steel mirror. 1 Superior lock. 1 Bullseye lantern.


Social Check DCs


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is long and red with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and nothing but the best is good enough for him

Ideals: Joker, Impeccable. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Cory Graeme, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anselm Colby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a grey suit. His black hair is braided into rings. His eyes, though not visible through his cowl, are gray.

Personality: He is extraordinarily eccentric. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of western immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He struck the Adventurer job and began his own company from there.

Motivation: To be a Locksmith again; and he has passion for adventuring and risk

Flaws: Insane, Hedonist. Bonds: Immigrant, Job, Adventurer. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Anselm Colby, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 9 (-1)15 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Crowbar.


Social Check DCs


Gerard Braxton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky blue painted plate armor. His auburn hair is singed and shortened. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Gerard Braxton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 8 (-1)11 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Reynard Blankley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey collared shirt and white pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He enjoys reading and quiet.

History: The child of a Scribe, who enjoyed hunting, Reynard was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Revenge; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane. Bonds: Nature, Job, Enemies. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Reynard Blankley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)13 (+1) 8 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Silver comb with moonstones (300 gp). Sapphire pendant on gold chain (500 gp).


Social Check DCs

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