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NPC Generator

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Advanced [show]


Drogo Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of the four houses of cards on his torso. He has no hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Drogo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Sailor

Voice: French accent

Attributes [hide]

Drogo Blakely, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)9 (-1) 12 (+1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Magnifying glass. 1 Bullseye lantern.


Social Check DCs


Hugh Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a black suit. His black hair is cut short. His ears are large.

Personality: He is irascible and easily irritated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and to unite with his sister

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Hugh Dalton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)16 (+3) 10 (+0)7 (-2)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Halfling, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not trust anyone and sleeps with one eye open.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and to pay off his debts

Ideals: Disciplined, Persistence. Flaws: Ugly, Insomniac. Bonds: Mentor. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Gerald Brandon, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)9 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp. 1 Masterwork Thieves’ tools. 1 Healer’s kit. 1 Bullseye lantern.


Social Check DCs


Gerard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears pastel cloth garments or leather armor. His hair is always cut to a buzz. His fierce hazel eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and wants to have a good time and be beloved

Ideals: Persistence, Optimist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Gerard Hayhurst, Male Human Fighter 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: Chalcedony (40 gp). Silver pearl (50 gp). Moss agate (10 gp). Amber (50 gp).


Social Check DCs


Justin Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey costume with the symbols of his god on his torso, and is pretty ugly. His long white hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. Flattery will make him almost putty in your hands.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Antagonistic, Selfish. Bonds: Immigrant. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Justin Wordsworth, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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