Heward Lester, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with top hat. His chestnut hair is heavily combed to the right. His hazel eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He is an amazing painter.
History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and a rival would like him out of the picture
Ideals: Gifted, Impeccable. Bonds: Job, Military, Criminal record. Occupation: Healer
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 7 (-2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp. Gold and topaz bottle stopper cork (400 gp). Gold and topaz bottle stopper cork (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Anthony Budd, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His blonde hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Anthony lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted. Bonds: Attractive, Adventurer, Family, Rich. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. 1 Half-Plate.
Geoffrey Northcott, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his grey robe. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Geoffrey was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To protect his home; and wants to raise his children well
Flaws: Antagonistic. Bonds: Family, Job, Adventurer, Guardian. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Rock crystal (80 gp). 1 Minor magic item.
Ralf Abram, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple grey robe with tan stripes complete with hood. His hair is always cut to a buzz. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is frequently practicing swordplay.
History: Gifted from a young age, Ralf studied abroad. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. He left for the north, certain he would find work there.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Sailor
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp.
Kyle Berkeley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. He keeps his golden hair in a pixie cut. His brown eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Fortune-teller in town.
History: He was born at the edge of vast forest. A gifted student he started as a Mortician, but he got bored and became a Fortune-teller. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Persistence. Bonds: Attractive, In love, Job, Nature. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold music box (1000 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!