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Advanced [show]


Balimaar Deighton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean black cloak covering his clean studded leather. His hair is cut close to his head. His eyes are a pleasant violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Find a way to reverse the transformation of his brother; and he desires power and/or immortality

Ideals: Gifted. Flaws: Sensitive. Bonds: Poor, Adventurer, Family. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Balimaar Deighton, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears baggy violet pantaloons and a black scarf. His hair, while still mostly brown, has prominent grey streaks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.

History: He was born at the edge of vast island. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He's looking for his big break; and retire the richest man in the south

Ideals: Artistic, Entrepeneur. Bonds: Nature, Adventurer. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Denholm, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Moonstone (60 gp). Red-brown spinel (160 gp).


Social Check DCs


Theodoric Gentry, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a black cloak and cross-gartered grey stockings. He is tall, broad shouldered and powerfully built. His white hair is thinning but still full. He has several tiny emerald earrings on each ear.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and money/treasure

Ideals: Passionate, Logical. Flaws: PTSD. Bonds: Rich, In love. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Theodoric Gentry, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)10 (+0) 13 (+1)17 (+3)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Hugh Clayden, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. His long red hair reaches down to his waist. His amber eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Hugh studied abroad. He has had some formal painting training, and achieved minor success. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants his loneliness to end

Ideals: Gifted, Artistic. Flaws: Shy, Insomniac. Bonds: Attractive. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Hugh Clayden, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. He wears his white hair up in a very large beehive style do. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: Born in the south to a Butcher, Gunter learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted arcane powers by his dying brother.

Motivation: Marry his brother to traveling adventurers; and to prove his worth to the world

Ideals: Fighting, Professionalism, Gifted. Flaws: Impulsive. Bonds: Family, Job. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Gunter Kitchur, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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