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NPC Generator

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Advanced [show]


Charles Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them

History: He was born in a small desert village. He has had some formal painting training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Nature. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Charles Sheldon, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)11 (+0) 9 (-1)17 (+3)
Skills History +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Hematite (15 gp). Hematite (15 gp). 1 Masterwork Artisan’s tools. 1 Good lock. 1 Disguise kit.


Social Check DCs


Thomas Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. With bright brown hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thomas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thomas. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Artistic, Joker. Bonds: Nature, Criminal record, Has a crush. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Thomas Winterbourne, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 9 (-1)11 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Bertram Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a hammer on his belt. He keeps his silver hair in a pixie cut. His eyes are likewise green.

Personality: Always inclined to offer people food he seems plenty friendly. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of goblins

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Bertram Shelley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 14 (+2)17 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Chad Denholm, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he tends to wear a pastel poncho over his likewise colored trousers and shirt. He keeps his black hair in a flapper bob. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Chad was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business

Flaws: Shy, Greedy. Bonds: Enemies, Job, Adventurer. Occupation: Roofer

Voice: Spanish accent

Attributes [hide]

Chad Denholm, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)13 (+1) 12 (+1)16 (+3)
Skills History +3, Performance +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trym Ansley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man typically wears green cloth garments or leather armor. His blonde hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trym was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Justice. Flaws: Addict. Bonds: Poor, Job, Military. Occupation: Hunter

Voice: Gruff and masculine

Attributes [hide]

Trym Ansley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 7 (-2)10 (+0)
Skills Acrobatics +2, History +3
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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