Roland Bentham, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears many layers of old clothing at all times. With bright white hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Dilettante first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.
History: Born to a Locksmith, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roland took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and balancing his hectic life and new dilettante responsibilities is difficult
Flaws: Ugly, Insane, Hedonist. Bonds: Poor, Job, Nature. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
Clerebold Addington, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, brown, dusty cloak. His white hair is heavily combed to the left. His eyes are a pleasant hazel.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: His mother raised him in a mountain cabin. His father was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Athletic, Persistence. Bonds: Job, Nature, Has a crush. Occupation: Architect
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 17 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 15000 cp. Freshwater pearl (6 gp). Amethyst (50 gp). Azurite (6 gp). 1 Bullseye lantern.
Charles Remington, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His right leg appears badly burned and disfigured. His black hair is slicked back into a classic pompadour. His eyes are brown and beady.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Shoemaker in town.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: A deep hatred of goblins; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Aldous Oakley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears just a brown suit. His hair, while still mostly brown, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.
History: He was born at the edge of vast forest. His father took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Nature, Guardian. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1400 sp.
Roland Marley, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. His white hair is kept up in a ponytail inside a feathered hat. His eyes, though not visible through his cowl, are brown.
Personality: Roland is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To end his boredom; and money/treasure
Ideals: Impeccable, Artistic. Flaws: Depressed, Mundane. Bonds: Rich. Occupation: Layabout
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Red spinel (140 gp). Jet (140 gp). Violet garnet (200 gp). Malachite (7 gp).
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