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Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears grey painted combat armor at almost all times. His chestnut hair is slicked back into a classic pompadour. His eyes are a pleasant violet.

Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Fighting, Optimist. Bonds: Job, Adventurer. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Anselm Mitchell, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Giant, Gnoll, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Godfrey Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue small hat and blue clothes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also is a firm believer in the manly ideal.

History: He comes from a rich western family. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Antagonistic, Impulsive. Bonds: Rich, Immigrant, Job. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Berkeley, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)8 (-1) 11 (+0)12 (+1)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp.


Social Check DCs


Lance Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His head has been shaved. His green eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.

History: Lance hails from a village terrorized by dire rats. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Money/treasure; and he wants revenge against dire rats

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Enemies, Rich. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Lance Marlee, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)3 (-4) 12 (+1)15 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Deep blue spinel (200 gp). Smoky quartz (80 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is greasy and uncared for. His green eyes peer out from beneath his feathered yellow hat.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and regain custody of his daughter

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Family. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Marley, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Godfrey Gracey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. His long brown hair reaches down to his waist. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 11th year, his parents were killed by a giants raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He was granted psionic powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Server

Voice: Hissing voice

Attributes [hide]

Godfrey Gracey, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)10 (+0) 17 (+3)12 (+1)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs

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