Shane Warwick, Male Human [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He has styled his chestnut hair well, parting it to the right. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Shane hails from a village terrorized by giants. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and revenge
Flaws: Ugly, Depressed. Bonds: Religious, Enemies, Job. Occupation: Guard
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Brown-green garnet (70 gp). Deep blue spinel (900 gp).
Theodoric Cooper, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his blonde hair to look like a famous performer. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a criminal king-pin and mafia family Theodoric was born on a far southern desert where he grew up under the tutelage of his mother, an expert Carpenter. He moves from town to town, unable to find a place to settle.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Immigrant, Criminal record. Occupation: Carpenter
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Sylvan, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 4 Thunderstones. 7 Acid flasks. 1 Everburning torch.
Tim Hallewell, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear violet pants and tee shirts. His silver hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He also is a firm believer in the manly ideal.
History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Layabout job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Ugly, Impulsive. Bonds: Poor, Job, Military. Occupation: Layabout
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Gerald Lincoln, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky pastel painted plate armor. He has a penchant for wearing a ring with an oversized emerald on his left hand. His hair is brown and curly. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Gerald hails from a village terrorized by goblins. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 9 years later his spouse died after the birth of his son. Heartbroken, Gerald never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He uses money and sex appeal to get what he needs; and he wants revenge against goblins
Ideals: Optimist. Bonds: Rich, Enemies, In love, Attractive. Occupation: Soapmaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Alex Charlton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tattered old clothes. He has a small bristly mustache and wavy blonde hair. His blue eyes peer out from beneath his deerstalker blue hat.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Alex was born the youngest of three triplets. Through the years after Alex was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Alex's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and doesn't want to be a shepherd and was forced into it by his family
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: In love, Family. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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