Randal Everly, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His hair, while still mostly white, has prominent grey streaks. He has gleaming, smiling blue eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in the east, but his parents moved at a very young age to the west. His arcane abilities were realized during a raid on his village. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur, Gifted. Bonds: Job, Family, Immigrant. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp. 3 Antitoxin. 2 Tanglefoot bags. 2 Smokesticks.
Roger Tickle, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He sports yellow clothing, slightly heavier than average wear. His hair is red and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. He is lazy and tries to find solutions quickly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Shy, Lazy. Bonds: Attractive, Military. Occupation: Bowyer
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 30 pp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Heward Trollope, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man typically wears a sleeveless long coat of deep yellow leather and dull tan iron scale mail. He wears a deerstalker hat to cover his moderate length blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Calm and collected, he is a well trained Bookbinder. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: He has a rivalry with the Church that dominates his actions; and expand his business
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Job, Religious. Occupation: Bookbinder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 1800 sp.
Roger Kendall, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a small hat to cover his moderate length chestnut hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Scribe profession.
History: He was born in the south, but his parents moved at a very young age to the east. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and his relatives are trying to arrange a marriage
Bonds: Enemies, Job, Immigrant, Adventurer, Family. Occupation: Assassin
Voice: Low range voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 1 Minor magic item.
Nicholas Walcott, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a black collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is tall, broad shouldered and powerfully built. He wears his brown hair up in a very large beehive style do. His violet eyes peer out from beneath his feathered black hat.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the east to a Layabout, Nicholas learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nicholas took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He inherited the family business which he has now maintained for 15 years.
Motivation: His religion dominates his actions; and to be a tanner again
Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Nature, Religious. Occupation: Layabout
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 8000 cp. 4 Thunderstones. 3 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!