Dean Soames, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). His chestnut hair has been sun bleached extensively. His eyes are a pleasant blue.
Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To pay off his debts; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Poor, Enemies, Adventurer, Debt. Occupation: Engraver
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 17000 cp.
Don Darlington, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light red in addition to tight pants. His chestnut hair is heavily combed to the left. His green eyes are passionate and lively.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a necromancer, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Mentor, Adventurer, Job. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 12000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Justin Shirley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears professional attire. His hair is short and auburn. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Shy. Bonds: Attractive, Nature, Immigrant, Family. Occupation: Fletcher
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 9 (-1) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 14000 cp.
Theobald Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears a simple red robe with blue stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is kept up in a ponytail inside a broad hat. This hazel eyed westerner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.
History: Theobald hails from a village terrorized by giants. His necromantic abilities were realized during a raid on his village. He used his abilities to travel the world and help people.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted, Philantrophist. Bonds: Attractive, Enemies. Occupation: Map Maker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp.
Manfred Stratford, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is long and silver with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. He has hazel eyes.
Personality: Manfred is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He loathes his own lifestyle; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Professionalism. Flaws: Depressed. Bonds: Religious, Mentor. Occupation: Miller
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp. Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
