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Advanced [show]


Odo Reid, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man does not wear sleeves and tends to eschew shirts when he can avoid it. His top hat is riddled with cuts and holes. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Odo was raised in a hard working conservative environment. In his 13th year, his parents were killed by a giants raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 9 years.

Motivation: To unite with his sister; and to be a miner again

Flaws: Ugly. Bonds: Family, Adventurer, Job, Enemies. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Odo Reid, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp. Tourmaline (150 gp). Blue star sapphire (900 gp). Bloodstone (20 gp).


Social Check DCs


Godfrey Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Armorer uniform, and he perpetually has his dagger ready. His hair is greying and his face has many wrinkles. His blue eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Sold as a small child to a necromancer, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Disciplined. Bonds: Job, Family, Mentor. Occupation: Armorer

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Hayhurst, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Bernard Axton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his sword. His tied-back hair is blonde. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Flaws: Insane. Bonds: Poor, Criminal record, Adventurer. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Bernard Axton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)9 (-1) 17 (+3)13 (+1)
Skills Athletics +1, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. White opal (600 gp). Hematite (4 gp). White pearl (130 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears pastel trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Military. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Thomas Wesley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)7 (-2) 16 (+3)15 (+2)
Skills Investigation +0, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Henry Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Stoic and calm, he prefers to meditate than take action. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Slave Trader, his mother struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. By chance he met his brother recently and the two have been together since.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Adventurer, Criminal record, Family. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

Henry Northcott, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)7 (-2) 12 (+1)7 (-2)
Skills Persuasion +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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