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NPC Generator

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Advanced [show]


Trym Sharps, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. His black hair is cut jaggedly and amateurishly. His eyes are amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life; and to reunite with his old friends

Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Sharps, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)5 (-3) 16 (+3)9 (-1)
Skills Insight +5, Investigation -1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Alexandre Ryley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is smooth and relatively long. His fierce green eyes like to dwell on things.

Personality: Alexandre is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a island tribe. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur, Extrovert, Logical. Bonds: Nature, Adventurer. Occupation: Actor

Voice: Squeaky

Attributes [hide]

Alexandre Ryley, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Soames, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy tan pantaloons and a yellow scarf. He wears a colorful flower in his brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a criminal king-pin and mafia family Gilbert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilbert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.

Motivation: He is a bit of a kleptomaniac; and to reunite with his old friends

Flaws: Hedonist. Bonds: Immigrant, Attractive, Adventurer, Criminal record. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilbert Soames, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Everburning torch. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Heward Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears baggy violet pantaloons and a blue scarf. His black hair is knotted and matted. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Persistence. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Heward Kelsey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)14 (+2) 17 (+3)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Clerebold Spalding, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of lances, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His white hair is matted, messy, and big. He has blue eyes.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Clerebold Spalding, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 17000 cp.


Social Check DCs

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