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NPC Generator

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Advanced [show]


Hunter Tinley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair and beard is wavy and long. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.

History: Hunter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Disciplined. Flaws: Ugly, Lazy. Bonds: Poor, Adventurer. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Hunter Tinley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Geoffrey Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, white cloak. His long silver hair reaches down to his waist. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Geoffrey's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence, Artistic. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Geoffrey Myerscough, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)15 (+2) 17 (+3)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. 2 Tanglefoot bags. 1 Alchemist’s fire.


Social Check DCs


Percival Trollope, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a blue shirt with thin white vertical stripes and pastel pants. He has a black handlebar mustache and slicked back black hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Percival studied abroad. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He struck the Interpreter job and began his own company from there.

Motivation: He has decided he is irredeemable.

Ideals: Joker, Gifted. Bonds: Job, Criminal record. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Percival Trollope, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Anthony Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large white mantle and cape that has been intricately interwoven into his blue robe. His brown hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Insomniac. Bonds: Military, Job, Adventurer. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Anthony Kenley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anselm Myerscough, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is tall, broad shouldered and powerfully built. His silver hair is lengthy. He has brown eyes and a brown hat with a red feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 17th year, his parents were killed by a brigands raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge; and many brigands want him driven away

Ideals: Gifted. Flaws: Emotional, Lazy. Bonds: Enemies. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Anselm Myerscough, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)8 (-1) 8 (-1)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 16000 cp.


Social Check DCs

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