Raymond Barlow, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Mercenary uniform. His head has been shaved. His eyes, though not visible through his cowl, are blue.
Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Raymond was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Slave. Occupation: Mercenary
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate.
William Cornish, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a robe, a symbol of his god around his neck, and a bow on his belt. His whole body is exceptionally muscular. He has styled his black hair well, parting it to the right. His fierce violet eyes like to dwell on things.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: When he was but 5 years old his parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in William's homeland. William decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Sensitive, Depressed. Bonds: Immigrant, Military. Occupation: Mason
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Alex Addington, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His silver hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Alex is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his father.
History: His mother raised him in a mountain cabin. Alex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and to reunite with his old friends
Ideals: Extrovert, Entrepeneur. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Stableman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Frederick Staurheim, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is generally shirtless and showing off his tattooed chest. His chestnut hair is lengthy. His eyes, though not visible through his cowl, are amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in the west, but his parents moved at a very young age to the north. From there he went from mercenary job to mercenary job. He left for the west, certain he would find work there.
Motivation: He is greedy; and money/treasure
Ideals: Justice. Flaws: Secretive. Bonds: Criminal record, Immigrant, Adventurer, Rich. Occupation: Animal Trainer
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Reynard Gresham, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a white cloak and cross-gartered grey stockings. His hair is chestnut and curly. His amber eyes peer out from beneath his deerstalker white hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is used to getting what he wants. In part because he is a meticulous planner.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Professionalism. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Barber
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 2000 sp. Rock crystal (30 gp). Black pearl (200 gp).
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