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NPC Generator

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Advanced [show]


Randal Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His silver hair is cut jaggedly and amateurishly. His violet eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's looking for his big break; and marry his sister to traveling adventurers

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Rich, Family. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Randal Dudley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, History +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Peter Harlow, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is lengthy and is close to two feet long. His eyes are likewise gray.

Personality: He never swears and excessively uses polite adverbs when speaking. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Peter took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Shy. Bonds: Nature, Adventurer, Job. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Peter Harlow, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerard Livingstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light tan in addition to tight pants. His hair is chestnut and curly. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Doctor profession.

History: He was born to a criminal king-pin and mafia family He worked as a nervous Shoemaker and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants to get laid; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Criminal record, Has a crush. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Gerard Livingstone, Male Human Fighter 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Thomas Tatum, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His left leg appears badly burned and disfigured. His long auburn hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Courier first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. He helped his father out around the business and became quite the natural. He has worked as a Courier like his father before him.

Motivation: He is greedy; and he wants to meet his childhood hero

Bonds: Attractive, Job, Adventurer, Rich. Occupation: Courier

Voice: Australian accent

Attributes [hide]

Thomas Tatum, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)8 (-1) 11 (+0)16 (+3)
Skills Acrobatics +5, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 300 gp.


Social Check DCs


Wymar Kendal, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He likes to wear ponchos typically of a light green in addition to tight pants, marred by chocolates. He has a white handlebar mustache and slicked back white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a criminal king-pin and mafia family His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has recently gotten a pet goose that steals things from people.

Motivation: He is content; and to share knowledge with the world

Ideals: Disciplined, Logical. Flaws: Ugly, Mundane. Bonds: Criminal record, Family. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Wymar Kendal, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)8 (-1) 11 (+0)12 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1900 sp.


Social Check DCs

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