Arnold Landon, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and wears tight fighting clothing, which leaves very little to the imagination. His red hair is cut short. His hazel eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Ideals: Fighting. Flaws: Sensitive, Impulsive, Ugly. Bonds: Rich. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. White opal (600 gp).
Hunter Abram, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a red cloak and cross-gartered tan stockings. His moppish white hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Hunter hails from a village terrorized by goblins. Like his mother and his brother before him, after school he went straight into learning to become a Bather. He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Athletic. Bonds: Job, In love, Enemies. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 28000 cp.
Trym Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears baggy violet pantaloons and a brown scarf. He wears a Stetson hat to hide his balding. He has gleaming, smiling brown eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gifted from a young age, Trym studied abroad. A gifted student he started as a Priest, but he got bored and became a Architect. He has worked as a Architect like his mother before him.
Motivation: A need for knowledge about a nearby landmark; and his religion dominates his actions
Ideals: Passionate, Gifted. Bonds: Religious, Job, Adventurer. Occupation: Architect
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Golden yellow topaz (400 gp). Chrysoprase (70 gp). Banded agate (5 gp).
Peter Harper, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear flannel. His brown hair is lengthy. He has gleaming, smiling amber eyes.
Personality: Peter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 11 years.
Motivation: He's in love; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Bonds: Religious, Rich, Job, Has a crush. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Antitoxin. 1 Everburning torch. 1 Tanglefoot bags.
Percival Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He likes to wear violet tank tops with black pants. He is portly but not overly obese. He wears his auburn hair down. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Percival was born with his mother's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Percival grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Percival. He now mingles about in high society.
Motivation: Nothing but the best is good enough for him; and money/treasure
Ideals: Impeccable. Bonds: Nature, Criminal record, Attractive, Rich. Occupation: Apothecary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 16000 cp. An abacus with copper, silver and gold markers (160 gp).
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