Godfrey Elton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, tan, dusty cloak. He sports a flattop hair cut. His skin is flawless and his brown eyes scan people very quickly.
Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Godfrey studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Painter. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant, Attractive, Job, Family. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1800 sp.
Cory Wakefield, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears blue painted combat armor at almost all times. His blonde hair is cut short with large spiked bangs in the front. He has hazel eyes and a blue hat with a green feather.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He moved out west to avoid the crime he committed. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and he is a bit of a kleptomaniac
Ideals: Professionalism. Bonds: Criminal record, Religious, Family. Occupation: Body Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp. Tourmaline (140 gp). Jasper (40 gp).
Lance Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His blonde hair is greasy and uncared for. He has several tiny sapphire earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Masseuse, but he got bored and became a Spice Merchant. He became a Spice Merchant soon after.
Motivation: He is wracked by social anxiety; and sabotage a competitor
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Spice Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1200 sp.
Reynard Browning, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears just a grey suit. His left hand appears badly burned and disfigured. His black hair is matted, messy, and big. His brown unseeing eyes seem to look past you.
Personality: He is almost excessively polite to everyone, even when angry. He also has developed a complete distrust of the Sage profession.
History: He got into the Courier business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Courier. He has achieved small success as a Courier.
Motivation: Expand his business; and further expansion of business
Flaws: Ugly, Disease, Shy. Bonds: Job. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Goblin, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2400 sp. Star ruby (700 gp). Amber (60 gp).
Raymond Graeme, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a brown suit, grey shirt, and yellow tie. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His half smiles and blue eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and a deep hatred of orcs
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Adventurer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 6 (-2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
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