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Advanced [show]


Geoffrey Remington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He typically wears red cloth garments or leather armor. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in the north, but his parents moved at a very young age to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Geoffrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Geoffrey. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Bonds: Immigrant, Criminal record, Guardian. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Geoffrey Remington, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 6 (-2)13 (+1) 9 (-1)8 (-1)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Lance Dayton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a flail. With a patchy brown beard and wild brown hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Religious, In love. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Lance Dayton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 14 (+2)8 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Lapis lazuli (4 gp). Obsidian (4 gp). Amethyst (40 gp).


Social Check DCs


Thomas Kent, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is dressed in earthy colors with a yellow and red handkerchief worn on his right side. His hair is cut close to his head. He has gleaming, smiling green eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has worked as a Detective like his father before him.

Motivation: His religion dominates his actions; and a deep hatred of gnolls

Flaws: Terse. Bonds: Enemies, Military, Job, Religious. Occupation: Detective

Voice: Soft and melodious

Attributes [hide]

Thomas Kent, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)14 (+2) 7 (-2)18 (+4)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Gomory Southey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long silver hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business; and to be a sculptor again

Ideals: Gifted. Bonds: Attractive, Job, Has a crush. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Gomory Southey, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)12 (+1) 18 (+4)13 (+1)
Skills Deception +3, Medicine +6
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Solomon Braxton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright auburn hair and a scraggly beard. His eyes are blue and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.

History: He was born at the edge of vast forest. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and regain custody of his daughter

Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Nature, Family. Occupation: Mayor

Voice: American accent

Attributes [hide]

Solomon Braxton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1100 sp.


Social Check DCs

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