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Richard Vance, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. He has done his best to style his white hair to look like a famous performer. He has several tiny emerald earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Rich, Attractive. Occupation: Baker

Voice: Low and grunting

Attributes [hide]

Richard Vance, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 16 (+3)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp. 1 Superior lock. 1 Masterwork Musical instrument.


Social Check DCs


Shane Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses well, typically a more casual-formal manner. His long white hair is drawn into a two foot long braid. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to loving parents in a slum to the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Shane Pickering, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 10 (+0)12 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp. 1 Backpack.


Social Check DCs


Aldous Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with black stripes complete with hood. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. His silver hair is still thick. This amber eyed southerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the south. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Fighting, Opinionated. Flaws: Fearful. Bonds: Family, Immigrant. Occupation: Cook

Voice: Low range voice

Attributes [hide]

Aldous Fulton, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Merton, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized sapphire on his left hand. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Artistic, Logical. Flaws: Insane. Bonds: Rich. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Drogo Merton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)8 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Hubert Alton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a brown coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. He keeps his red hair in a pixie cut. He has a dull look in his violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich northern family. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Map Maker

Voice: Hollow voice

Attributes [hide]

Hubert Alton, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 7 (-2)16 (+3) 14 (+2)9 (-1)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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