Arnold Digby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has no hair. His hazel eyes dart from person to person.
Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Arnold has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Professionalism. Flaws: Ugly, Depressed, Disease, Insomniac. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 6 (-2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Norman Tattersall, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Norman was born on a far eastern desert where he grew up under the tutelage of his father, an expert Animal Trainer. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Rich, Immigrant. Occupation: Animal Trainer
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp.
Dean Beckwith, Male Human [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. He wears a deerstalker hat to cover his moderate length black hair. His amber eyes peer out from beneath his deerstalker yellow hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the north to a Mercenary, Dean learned a great deal about his father's area of expertise. His first spouse was a Doctor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.
Motivation: Further expansion of business; and expand his business
Flaws: Disease, Fearful. Bonds: Attractive, Job, Family. Occupation: Mercenary
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: Just what you see.
Anthony Ogden, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this southern man wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy white hair. His eyes, though not visible through his cowl, are gray.
Personality: He is mildly Human supremacist, though he does not identify as such. He works hard and plays hard.
History: Born in the south his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and a strong sense of loyalty to human people
Ideals: Athletic. Flaws: Racist, Hedonist. Bonds: Poor, Religious. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2000 sp.
Manfred Redfield, Male Human [Permalink]
Personal [hide]
Description: He typically wears yellow cloth garments or leather armor. He is physically well-built. He has auburn hair. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Spy business at a young age. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Antagonistic. Bonds: Family, Job, Adventurer. Occupation: Spy
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 25000 cp. 1 Minor magic item.
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