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NPC Generator

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Advanced [show]


Adelard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair has been sun bleached extensively. His thin eyebrows rest above his beady brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He is a very good compulsive liar and kleptomaniac.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and to be a mercenary again

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Job, Criminal record. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Adelard Staurheim, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Athletics +3, History +4
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Anselm Sydney, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Jeweler, and he perpetually has his club ready. His white hair is braided into rings. He wears large thick round spectacles.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered dancing. He has worked as a Jeweler like his father before him.

Motivation: To end his boredom.

Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Job, Family. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Sydney, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tim Atherton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on his right hand. He has chestnut hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He believes the world needs to unite to get rid of drow once and for all.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered poetry. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and revenge

Ideals: Fighting, Artistic, Entrepeneur. Bonds: In love, Enemies. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Tim Atherton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 12 (+1)9 (-1)
Skills Investigation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Manfred Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Locksmith mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and revenge

Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Poor, Attractive. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Manfred Brownrigg, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Charles Alton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is long and unkept. His brown eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. Charles was born on a far eastern plains where he grew up under the tutelage of his father, an expert Sculptor. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Adventurer, Nature, Immigrant. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Charles Alton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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