Henry Southey, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'2" and typically wears grey cloth garments or leather armor. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.
History: Sold as a small child to a slaver, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Henry and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Enemies. Occupation: Seamstress
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). 1 Minor magic item.
Don Enfield, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His left leg appears badly burned and disfigured. He has a long silver beard with little hanging trinkets. His eyes, though not visible through his cowl, are green.
Personality: Don is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Ideals: Extrovert, Logical. Bonds: Adventurer, Attractive. Occupation: Interpreter
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal, Aquan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Thomas Blackwood, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a white coat over a blue low-cut shirt, and a small hat upon his head. His hair is long and silver with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His amber unseeing eyes seem to look past you.
Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Thomas was born in the south. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: Money/treasure; and he is greedy
Ideals: Extrovert, Persistence. Flaws: Disease. Bonds: Enemies, Rich. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver comb with moonstones (700 gp). Brass mug with jade inlays (200 gp).
Charles Lester, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. He keeps his long white hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.
History: Charles was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Nature, Debt. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Alex Eastoft, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his red hair up. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.
History: Alex was born with his mother's beautiful face. He was taken from his home at a very young age. He is searching for what he claims is his rightful reward.
Motivation: An old rival family wants him found; and he has passion for adventuring and risk
Ideals: Disciplined, Gifted. Bonds: Attractive, Slave, Adventurer, Family. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 13000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
