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NPC Generator

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Advanced [show]


Chad Gracey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, pastel, dusty cloak. He has done his best to style his chestnut hair to look like a famous performer. His face is scarred and worn.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Human conditions. He has since lost track of the people in his past.

Motivation: Human compassion; and to reunite with his absent father

Flaws: Ugly, Antagonistic, Disease, Racist. Bonds: Poor, Family. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Chad Gracey, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)9 (-1) 11 (+0)10 (+0)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adam Walcott, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has a large green mantle and cape that has been intricately interwoven into his tan robe. His brown hair, when down, is lengthy. His brown eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Gifted from a young age, Adam studied abroad. His father was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Persistence, Gifted. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Adam Walcott, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2700 sp.


Social Check DCs


Hugh Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown tunic with pastel highlights, and long tan pants that bunch up around his shoes. He is bald on top and has large brown tufts of hair around his ears. His eyes are gray and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great joy in being the best Mason in town.

History: Born in the south his family was never financially stable. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Mason job and began his own company from there.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Hugh Dayton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)13 (+1) 11 (+0)12 (+1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chad Chatham, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. His skin is also unnaturally pale. His hair is brown and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a hateful person. He taunts others and blames them for his problems. Animals are drawn to him, and he is able to talk to them.

History: Chad was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Marshal. He now owns his own business.

Motivation: Wants to open a new tavern; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Antagonistic, Depressed. Bonds: Job. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Chad Chatham, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Diggory Benson, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is typically in his Fletcher uniform. He is bald on top and has large black tufts of hair around his ears. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Fletcher business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Diggory took refuge in the large cave and found the beat up rapier and armor he uses now. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Diggory Benson, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)12 (+1) 13 (+1)12 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs

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