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NPC Generator

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Advanced [show]


Wymar Hale, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and catlike.

Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Job, Religious, Immigrant, Guardian. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Wymar Hale, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)13 (+1) 16 (+3)18 (+4)
Skills Investigation +3, Performance +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. Iolite (40 gp). Rose (40 gp).


Social Check DCs


Gerard Washington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Assassin, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Hedonist, PTSD. Bonds: Attractive. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Gerard Washington, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)13 (+1) 11 (+0)17 (+3)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Bernard Mitchell, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of magic around his neck, and a greatsword on his belt. His white hair is cut short. His gray unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Priest

Voice: Can't modulate volume

Attributes [hide]

Bernard Mitchell, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)10 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gilbert Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean blue cloak covering his clean studded leather. He sports a long brown beard, and similarly colored long hair. His eyes are gray and catlike.

Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently he has begun working with bootleggers and crooks.

Motivation: He seems to be bored by most things; and to be a knight again

Ideals: Opinionated. Flaws: Mundane. Bonds: Job, Military, Criminal record. Occupation: Laborer

Voice: Voice breaks

Attributes [hide]

Gilbert Tyndall, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 9 (-1)7 (-2)
Skills Performance +0, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 18000 sp.


Social Check DCs


Don Garfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear green pants and tee shirts. His silver hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive, Religious. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Don Garfield, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)7 (-2) 13 (+1)17 (+3)
Skills Arcana +0, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp. Rhodochrosite (16 gp). Coral (160 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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