Kyle Hailey, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his black hair well, parting it to the left. His fierce brown eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has all his life been fascinated with poetry.
History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Artistic. Bonds: Adventurer, Attractive, Enemies. Occupation: Map Maker
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 17000 cp. 1 Minor magic item.
Aldous Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is portly but not overly obese. His head has been shaved. He wears round tiny glasses practically rammed into his face.
Personality: Calm and collected, he is a well trained Stylist. Aldous is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He comes from a rich eastern family. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He ran away from his former home and has been making his living as a Stylist for the past few years.
Motivation: Wants to open a new tavern; and regain custody of his daughter
Flaws: Ugly. Bonds: Job, Family, Rich, Immigrant. Occupation: Stylist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 18 (+4) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: Just what you see.
Heward Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears bulky pastel painted plate armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his golden hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. He hasn't told them the truth, but wants to settle down with them.
Motivation: To get a good night's sleep; and to reunite with his old friends
Flaws: Selfish, Insomniac. Bonds: Attractive, Adventurer, Has a crush. Occupation: Painter
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Infernal, Celestial, Orc, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: Iolite (20 gp). Onyx (20 gp). 1 Masterwork Uncommon Weapon.
Odo Wallace, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His auburn hair is lengthy and is close to two feet long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has never given up on his painting dream.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Artistic. Bonds: Attractive, Job, Religious, Immigrant. Occupation: Shipwright
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. Alexandrite (400 gp).
Raymond Springfield, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears bulky grey painted plate armor. His golden hair, when down, is lengthy. He has a dull look in his hazel eyes.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He also is a firm believer in the manly ideal.
History: Raymond was born the youngest of three triplets. A gifted student he started as a Tailor, but he got bored and became a Locksmith. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Marry his sister to traveling adventurers; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Impulsive. Bonds: Job, Family, Adventurer. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
