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NPC Generator

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Advanced [show]


Adam York, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His auburn hair is heavily combed to the right. His blue unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To protect his home.

Flaws: Disease, Antagonistic. Bonds: Attractive, Guardian, Mentor. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Adam York, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)12 (+1) 12 (+1)9 (-1)
Skills History +3, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Tiger eye turquoise (6 gp). Sard (20 gp).


Social Check DCs


Everard Langley, Male Human [Permalink]

Personal [hide]

Description: He wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Everard lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic, Racist. Bonds: Adventurer, Family. Occupation: Bounty Hunter

Voice: Raspy

Attributes [hide]

Everard Langley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Athletics +0, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 19000 cp. Golden yellow topaz (400 gp). Tourmaline (100 gp). Smoky quartz (50 gp).


Social Check DCs


Trym Fawcett, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His clothes are grease stained in places. His brown hair is unkempt and raggedy. He is baby faced.

Personality: Eccentric and domineering, Trym will drive conversation. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Trym Fawcett, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Good lock. 1 Climber’s kit.


Social Check DCs


Dustin Wharton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright green suits and hats and is in decent physical shape. His red hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the east. A gifted student he started as a Fortune-teller, but he got bored and became a Spy. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Optimist. Flaws: Secretive. Bonds: Poor, Job, In love. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Dustin Wharton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)10 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Berkeley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is auburn and very short. His hazel eyes are slightly larger than normal.

Personality: Henry wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a Sage, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Disciplined. Bonds: Poor, Family, Religious. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Henry Berkeley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp. Alexandrite (800 gp). Rhodochrosite (12 gp). Red garnet (50 gp).


Social Check DCs

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